{"author_name":"irl","cat":"LD #24","comments":[],"epoch":1345855200,"likes":1,"metadata":{"p_key":"54109","p_author":"irl","p_authorkey":"8784","p_urlkey":"89812","p_title":"Aberdeen Meetup Progress","p_cat":"LD #24","p_event":"LD24","p_time":"1345855200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8784","us_name":"irl","us_username":"irl","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><em>Originally posted at: <a href=\"http:\/\/irl.unixcab.org\/blog\/2012\/08\/25\/ludum-dare-24.html\">http:\/\/irl.unixcab.org\/blog\/2012\/08\/25\/ludum-dare-24.html<\/a><\/em><\/p>\n <p>Since Ludum Dare 22, the <a href=\"http:\/\/www.aucs.co\/\">Aberdeen University Computing Science Society<\/a> has hosted meetups in <a href=\"http:\/\/www.room205.org\/\">Room 205<\/a>, Meston Building at the University of Aberdeen.<\/p>\n <p>Our meetup started at 6pm on the 24th of August, which as I write this was now yesterday for us. We ate calzones from a local takeaway and then watched Blade Runner on the Room 205 television. After the film, we all began to brush up on our programming skills whilst waiting for the theme announcement. The Ludum Dare IRC channel was shown on the television while we waited.<\/p>\n <p>The theme has now been announced: Evolution.<\/p>\n <p>We made a list on our whiteboard of game ideas that immediately came into our heads. These were on the blacklist and we are not allowed to create them. We&#8217;re aiming to create games that no one else would have thought of.<\/p>\n <p>I figured a lot of games would contain some element of a character evolving skills, or a civilisation evolving, or something similar to that. Instead, I\u2019ve taken what I hope is a novel approach to the theme. In my game, it will be the physical player that is evolving whilst the elements in game remain the same. This will be achieved by creating a game with a steep learning curve.<\/p>\n <p>This game will be written in C using the <a href=\"http:\/\/www.gnu.org\/software\/ncurses\/ncurses.html\">ncurses<\/a> library and the player will play the role of a pizza chef in a takeaway pizza resturant.<\/p>\n <p>I\u2019ve recently been playing with ncurses in C with <a href=\"http:\/\/irl.unixcab.org\/projects\/sbos\/\">SpaceBarOS<\/a> and so this seems a better choice than my original one of JavaScript with HTML canvas. The Room 205 information screen I implemented uses JavaScript with HTML canvas but I appear to have forgotten everything about it since I implemented it.<\/p>\n <p>I\u2019m about to go to sleep now, ready for an \u201cearly\u201d start tomorrow on this game. I imagine I\u2019ll place the code into a Mercurial repository and make it available on bitbucket for those that are interested in following the code.<\/p>\n <p>Once complete, I also plan to host a telnet server to allow people to try it out without having to install all the ncurses dependancies.<\/p>","time":"August 24th, 2012 7:40 pm","title":"Aberdeen Meetup Progress"}