Worms in a petri dish
So, I committed in the last hour to doing a worms clone of some kind – i was disappointed that the theme came out as evolution but I think I have an idea
Normally in worms you have a selection of weapons like an inventory, and you select from a grid – not in this worms clone. Instead, every round survived and every kill provides you with evolution points, which you can use to modify the body structure of each of your creatures, which start out as bacteria. You can add arms, legs, and various weapons.
The game is not a worms clone as such – its top down – but it uses the same technique of bitmap terrain, as it is effectively in a petri dish.
Plan of attack:
1) Create the most basic possible turn based multiplayer system possible. Possibly.
2) Add bacteria cells which can move around in the petri dish and have a basic attack
3) Add points system where you gain points with each kill or turn survived
4) Add system where you may add weapons to your cells
5) Add terrain which can be damaged and which stops cells moving around
n) Blag about my fantastic game