I’m In!
Congratulations to the Evolution theme, which has FINALLY been chosen! It’s a bit tricky to find a non-obvious idea for this one, but at least it’s not too similar to previous LDs! I’ve got a few ideas brewin’, but naturally, I’m afraid a bunch of other people will have thought of the same things. I suppose with thousands of games out there, it’s hard to have something COMPLETELY unique- execution is important, too! However, I am trying to shy away from what I bet is the most obvious idea: a game where the player character or enemies get upgrades or change form (à la Altered Beast) over time.
My tools:
- Haxe with Physaxe or AS3 with Flixel, depending on the idea
- DAME for tilemap editing, should I need it
- Photoshop CS3 for whatever I can pass off as art
- GarageBand (or Famitracker if I’m feeling generous with my time budget) for music
- bfxr for sound
Also, remember last Ludum Dare, when I was one of several people who did a postmortem survey and promised to release statistics with the results? Well, unfortunately, due to some stuff that happened to everyone in the class I was doing the survey for, I didn’t get to do a real analysis of the results. When this compo’s over, I’ll take a crack at the analysis and post what I come up with!
I guess I should have goals, too, so here are some goals I’m coming up with off the top of my head:
- Spend less than half my time programming. That way, I can spend more time working on the ever-elusive polish: level design, art, music, sound effects, and so on.
- Actually have music. I have not yet released an LD game with music; I’ve always run out of time before I could compose some.
- Not get distracted so much. I am my own worst enemy in these sorts of things; my mind gets carried away all the time. Part of the reason I do Ludum Dare so much is to train myself to focus, and I plan on continuing that here.
- Oh, and KITTENS! I will work cats into this somehow if it kills me. There’s too many kitten-haters out there.
Good luck to everyone, and remember to have fun!