god simulator or puzzle game?
I have two ideas floating around right now. The first involves creating a civilization, taking the role of a mysterious figure helping a naive young goddess create her first world and get the most out of it, to create even more to support said world and make the creatures of it evolve.
The second involves a simple puzzle game, styled a bit after Portal — you’re trapped in a tiny chamber with a button. When you press the button, two panels are pulled back on pistons, revealing another chamber. Each chamber becomes more complex and requires different ways to solve it. The character starts out as a solid color, and as they make more strides through this strange places, they collect items which reveal a bit more of their form, and when they become completely revealed, they still have some more quests to do, but they’re capable of doing them (assuming the player is capable of doing them, which should most likely be the case)
I’m leaning for the second idea because it’s simpler to implement but I fear that the idea’s just way too genericAagh let’s not let the negative voice in my head take over already! The first is a variation on something I wanted to play with, but a bit in reverse where the mysterious figure is wandering around a shattered world, and sacrificing ruins to fix the wounds. When the wounds are healed, the world would restart, but everything that had to be sacrificed would be completely forgotten, and if the player caused too many positive things to fade away, they’d get a lower score. I think I’m probably going to do this post-LD, as it seems like it could be interesting.
For now though, I think I’m going to stick with something I think I can implement — I’m a bit demotivated failing two LDs and I’d rather have this one result in something.