{"author_name":"timeshapers","cat":"LD #35","comments":[],"epoch":1462936560,"likes":1,"metadata":{"p_key":"5418","p_author":"timeshapers","p_authorkey":"62149","p_urlkey":"40873","p_title":"Results are in!","p_cat":"LD #35","p_event":"LD35","p_time":"1462936560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"62149","us_name":"timeshapers","us_username":"\/author\/timeshapers\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Ludum Dare #35 results are in!<\/p>\n <p>#56 Innovation 3.97<br \/>\n #125 Theme 3.89<br \/>\n #142 Mood 3.48<span class=\"text_exposed_show\"><br \/>\n #147 Overall 3.67<br \/>\n #205 Fun 3.50<br \/>\n #219 Graphics 3.59<br \/>\n #245 Audio 3.19<\/span><\/p>\n <div class=\"text_exposed_show\">\n <p>Now that it&#8217;s my second Ludum Dare, these numbers mean a lot more to me, as I can track my improvement since the last entry. I have improved in all categories! Not only that, I have done so with significantly less time as I had to scrap my idea half way through and start over.<\/p>\n <p>Innovation seems to be my strong suite, going from #177 -&gt; #56, and score from 3.69 -&gt; 3.97.<\/p>\n <p>Last time I wrote I was surprised by #467 on graphics with a score of 3.11, imagine my surprise with this vast improvement to #219 and score of 3.59. I attribute this mostly to allowing the players to choose a color scheme, I doubt the pixel art itself caught anyone&#8217;s eye. I did say I&#8217;ll improve in this category, and I did.<\/p>\n <p>Fun feels like my weak suite. Even though it is an improvement from last time #371 -&gt; #205 and 3.30 -&gt; 3.50, I feel like this is the area I need to improve next time. I suspect it has to do with the games both feeling like prototypes (because they are), lack a proper introduction\/tutorial, and severe lack of content. I doubt anyone played my game for more than 5 minutes.<\/p>\n <p>Last time I had no sound effects at all, but dropping straight into #245 for my first attempt is pretty neat. I&#8217;m not really worried about improving in this category, as I have no real need to be known for my sound design. As long as it&#8217;s there, and it doesn&#8217;t make people want to pull their ears off, I&#8217;m happy.<\/p>\n <p>And overall #147 is great. I&#8217;d like to be able to hit overall top 100 next time, but I&#8217;d be happy if I just hit top 100 in 2 categories over just 1.<\/p>\n <p>Mood and Theme, I&#8217;m not actually sure how people rate it. I personally rate theme as matching the core theme of the challenge, in this case Shapeshift, and Mood is the combination of story and delivery. I have no idea why I got high rating in those, but I&#8217;m not really worried about it either.<\/p>\n <p>I&#8217;m really happy I participated. I&#8217;m really happy I scrapped my idea and started over. Next Ludum Dare, I&#8217;ll try to keep the scope small enough so I can add actual game content.<\/p>\n <p>Last time, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=62149\">Dungeon Surge<\/a>&#8216;s results:<br \/>\n #177 Innovation 3.69<br \/>\n #300 Overall 3.47<br \/>\n #371 Fun 3.30<br \/>\n #467 Graphics 3.11<br \/>\n #468 Theme 3.75<\/p>\n <\/div>\n <p>&nbsp;<\/p>","time":"May 10th, 2016 10:16 pm","title":"Results are in!"}