{"author_name":"Knighty","cat":"LD #24","comments":[],"epoch":1345843560,"likes":0,"metadata":{"p_key":"54308","p_author":"Knighty","p_authorkey":"3733","p_urlkey":"90012","p_title":"I\u2019m in.","p_cat":"LD #24","p_event":"LD24","p_time":"1345843560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3733","us_name":"Knighty","us_username":"knighty","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hello. I&#8217;ll be entering LD24.<\/p>\n <p><em>Tools and stuff I&#8217;ll be using:<\/em><br \/>\n &gt; <a href=\"http:\/\/www.flashdevelop.org\/\" target=\"_blank\">FlashDevelop<\/a><br \/>\n &gt; <a href=\"http:\/\/flashpunk.net\/\" target=\"_blank\">Flashpunk<\/a><br \/>\n &gt; <a href=\"http:\/\/www.mapeditor.org\/\" target=\"_blank\">Tiled<\/a><br \/>\n &gt; <a href=\"http:\/\/www.humanbalance.net\/gale\/us\/\" target=\"_blank\">GraphicsGale<\/a>, <a href=\"http:\/\/www.gimp.org\/\" target=\"_blank\">GIMP<\/a><br \/>\n &gt; <a href=\"http:\/\/www.bfxr.net\/\" target=\"_blank\">bxfr<\/a><br \/>\n &gt; <a href=\"http:\/\/www.goldwave.ca\/\" target=\"_blank\">goldwave<\/a><br \/>\n &gt; <a href=\"http:\/\/hp.vector.co.jp\/authors\/VA022293\/pxtone\/\" target=\"_blank\">PXTone<\/a>, <a href=\"http:\/\/codeminion.com\/blogs\/maciek\/2008\/05\/cgmusic-computers-create-music\/\" target=\"_blank\">cgMusic<\/a><\/p>\n <p>This is some base code I&#8217;ll be starting with. It&#8217;s mostly just for loading maps from Tiled.<br \/>\n <a href=\"http:\/\/dl.dropbox.com\/u\/6822849\/LD24_base.zip\" target=\"_blank\">Download<\/a><\/p>\n <p>Also I might be streaming <a href=\"http:\/\/www.justin.tv\/metaknight3000\" target=\"_blank\">here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flashpunk\/\" rel=\"tag\">flashpunk<\/a><\/p>","time":"August 24th, 2012 4:26 pm","title":"I\u2019m in."}