{"author_name":"steve","cat":"LD #24","comments":[],"epoch":1345839300,"likes":3,"metadata":{"p_key":"54363","p_author":"steve","p_authorkey":"5178","p_urlkey":"90067","p_title":"I\u2019m In!","p_cat":"LD #24","p_event":"LD24","p_time":"1345839300","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"5178","us_name":"steve","us_username":"steve","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hello!<\/p>\n <p>This will be my first Ludum Dare, so I&#8217;m expecting to fail\u00a0abysmally, but I&#8217;m intending to have fun regardless! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;ll be using C and DirectX, and to save myself a little time during the compo (and get straight onto messing with gameplay) I&#8217;ve thrown together a simple framework with rendering\/input. It&#8217;s available here &lt;<a href=\"https:\/\/github.com\/quantumrain\/LD24\">https:\/\/github.com\/quantumrain\/LD24<\/a>&gt; if you fancy playing with it, and I&#8217;m intending to continue to commit to that repository over the weekend as I make my game.<\/p>\n <p>Goodluck all!<\/p>","time":"August 24th, 2012 3:15 pm","title":"I\u2019m In!"}