{"author_name":"The Evil Cult","cat":"LD #24","comments":[],"epoch":1345834320,"likes":1,"metadata":{"p_key":"54423","p_author":"The Evil Cult","p_authorkey":"505007","p_urlkey":"90127","p_title":"We\u2019re in!","p_cat":"LD #24","p_event":"LD24","p_time":"1345834320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505007","us_name":"The Evil Cult","us_username":"The Evil Cult","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Not much has changed from <a title=\"last time\" href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/17\/were-in-26\/\">last time<\/a>\u00a0&#8211; same four people, same tools and language.<\/p>\n <p>Some things are changing though. I intend to use LWJGL for access to OpenAL for audio &#8211; I probably won&#8217;t use any other LWJGL functionality though, since I&#8217;m quite happy doing 2D games without OpenGL being involved. The reason for this change is that I want some more control over the audio than TinySound gave me. I&#8217;d like to be able to, for example, change the frequency of sounds.<\/p>\n <p>I&#8217;m hoping to ensure that I can run the game as an applet this time. Last time around, it ran, but paused after each level while downloading the new level, which was quite horrible. As such, I released it purely using webstart, since I didn&#8217;t have time to rewrite enough code to fix the problem. It&#8217;s relatively easy to factor in this time, since I&#8217;m aware of the problem.<\/p>\n <p>If whatever game we decide on lends itself to using a game controller, I&#8217;ll be using JInput to provide access to that.<\/p>","time":"August 24th, 2012 1:52 pm","title":"We\u2019re in!"}