{"author_name":"omaha","cat":"LD #24","comments":[],"epoch":1345828380,"likes":0,"metadata":{"p_key":"54477","p_author":"omaha","p_authorkey":"5229","p_urlkey":"90183","p_title":"Round 2.  I\u2019m in.","p_cat":"LD #24","p_event":"LD24","p_time":"1345828380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5229","us_name":"omaha","us_username":"omaha","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>LD #23 was the greatest. \u00a0Can&#8217;t wait for #24. \u00a0I&#8217;ll be driving down to Richmond, VA to join the guys at\u00a0<a title=\"http:\/\/rvagamejams.com\/\" href=\"http:\/\/rvagamejams.com\/\">http:\/\/rvagamejams.com\/<\/a><\/p>\n <p>I&#8217;m working with a similar stack this time around, namely:<\/p>\n <ul>\n <li>libgdx<\/li>\n <li>garageband<\/li>\n <li>blender<\/li>\n <li>gimp<\/li>\n <\/ul>\n <p>I&#8217;ll be using some base code to provide:<\/p>\n <ul>\n <li>tween support<\/li>\n <li>state machine<\/li>\n <li>openGL shaders<\/li>\n <li>camera control<\/li>\n <li>splash screen<\/li>\n <\/ul>\n <p>source is available here:\u00a0<a title=\"http:\/\/whilesoftware.com\/software\/game_template\" href=\"http:\/\/whilesoftware.com\/software\/game_template\">http:\/\/whilesoftware.com\/software\/game_template<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2012 12:13 pm","title":"Round 2.  I\u2019m in."}