{"author_name":"voidah","cat":"LD #24","comments":[],"epoch":1345827300,"likes":0,"metadata":{"p_key":"54486","p_author":"voidah","p_authorkey":"11635","p_urlkey":"90192","p_title":"Engine declaration","p_cat":"LD #24","p_event":"LD24","p_time":"1345827300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11635","us_name":"voidah","us_username":"voidah","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi! Second LD for me (LD23 was my first), and like the last time, I&#8217;ll use my small home-made engine.<\/p>\n <p>Language: c++<\/p>\n <p>Libraries: opengl, bullet, devil, glew, sfml, boost<\/p>\n <p>Engine: TAK (<a href=\"https:\/\/github.com\/voidah\/tak\">https:\/\/github.com\/voidah\/tak<\/a>)<\/p>\n <p>Platform: Development is done on linux, but it is also compiled on windows<\/p>\n <p>&nbsp;<\/p>\n <p>Not sure I&#8217;ll have a playable game this time, I can&#8217;t work on it saturday, and on sunday I&#8217;ll be with family almost all day. Good luck everybody!<\/p>","time":"August 24th, 2012 11:55 am","title":"Engine declaration"}