A shoehorn and lots of coffee
Hey all, this’ll be my 2ND LD – the first one was a “Flippfly” effort between myself and my brother Forest, which came at a perfect time after I quit my comfy game industry day job to go indie. We had a blast and made a game (Ant Command.)
This time I’ll be doing the 48 hour compo, using Unity3D, Blender, probably a bit of Gimp, and bfxr.net for sounds.
I’m pretty determined to make some kind of game involving a Hexagon grid, simply because they’re fascinating to me, because I haven’t tried working with them yet, and because I tend to find more inspiration with some artificial constraints. We’ll see how that works out!
I may toss my game in the Kongregate contest afterwards too. Actually, I wonder if they’re accepting Unity entries? Hmm…
Best of luck to everyone!