{"author_name":"PowerSpark","cat":"LD #35","comments":[],"epoch":1462845240,"likes":1,"metadata":{"p_key":"5450","p_author":"PowerSpark","p_authorkey":"38755","p_urlkey":"40904","p_title":"Results and Post Mortem \u2014 Fugitive Shift","p_cat":"LD #35","p_event":"LD35","p_time":"1462845240","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38755","us_name":"PowerSpark","us_username":"\/author\/powerspark\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Ratings.png\" rel=\"attachment wp-att-564080\"><img class=\"size-full wp-image-564080 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Ratings.png\" alt=\"Ratings\" width=\"191\" height=\"266\" \/><\/a><\/p>\n <p>Hooray for the solid scores \ud83d\ude00 It&#8217;s been an awesome Ludum Dare, and we all made some great games! I&#8217;ll make my post mortem here short.<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p><strong>Fugitive Shift Post-Mortem<\/strong><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Pic08.png\" rel=\"attachment wp-att-564083\"><img class=\" wp-image-564083 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Pic08.png\" alt=\"Pic08\" width=\"537\" height=\"351\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Pic08-300x196.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Pic08-550x359.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Pic08.png 724w\" sizes=\"(max-width: 537px) 100vw, 537px\" \/><\/a><\/p>\n <p><em>What is this<\/em><\/p>\n <p>Fugitive Shift is a game about three prisoners in a sort of abstract world working together to escape. It plays like a sort of top down stealth game, where you may command each fugitive with mouse clicks. It is probably more of a puzzle game, however.<\/p>\n <p><em>What I did wrong<\/em><\/p>\n <p>Okay, the idea was ambitious. It was my best idea though, so I just stuck with it. It ended up making the game pretty complicated when it was released. Level-based games are what seem to be much more time-consuming for compo. Speaking of that, this game almost played out like my LD 33 entry, Hymn of the Sages. It was a slightly similar stealth game that I had to rush making levels for. I learned from that and tried to make the levels for Fugitive Shift more meaningful without spending too much time on them. I was able to finish faster than before, as Hymn of the Sages was a Jam entry. Finally, the main mistake I made was not getting enough playtesting in before releasing. Some parts of the game were unclear and difficult, and I wish to better them. It shows when you get a low score on theme, because people probably don&#8217;t make it past the first level where there&#8217;s no shapeshifting.<\/p>\n <p><em>What I did better<\/em><\/p>\n <p>Time management was something I held very importantly over the days of development. I had planned out what I needed to get made on many sticky notes. I wrote out my schedule. These are things I was too lazy to try before, and it&#8217;s something that I&#8217;ve learned can really help with the\u00a0short amount of time. GUI is looking good too, thanks to Unity 5&#8217;s great UI system. I just needed more time for the menu screen. Something I&#8217;ve never done before is dialogue. I spent the final hour writing dialogue for the characters, so they would explain mechanics a bit. I am happy with that first step of mine.<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p>If you&#8217;re interested, check out the development timelapse <a href=\"https:\/\/www.youtube.com\/watch?v=wuH51onSAoY\">HERE<\/a><\/p>\n <p>That&#8217;s all I really need to say about <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=38755\">Fugitive Shift<\/a>. I thank everyone who&#8217;s rated and given feedback, I really appreciate all of your pointers! I can hopefully make an improved version later on. Thanks for reading,\u00a0see you next time! \ud83d\ude00<\/p>","time":"May 9th, 2016 8:54 pm","title":"Results and Post Mortem \u2014 Fugitive Shift"}