Obligatory Ludum Dare “I’m In!” Post…
I’ll be doing the jam again this weekend. My artist for the past few game jams is busy this weekend so instead my younger brother is going to be doing all the artwork for me. We might have another friend or two help us out with design, testing, sound, etc… I took Monday off from work so I’m ready to spend the full 72 hours for the jam creating something I’m happy with.
I know we’ll be using Photoshop and Unity3D but I’m not sure what other tools will be used.
Goals:
Make a PC standalone, web, and Android build of the game. I think the lack of a web build really affected how many people ended up playing my game the last time and seeing how I’m using Unity3D it’s not that difficult to make one in addition to the other platforms.
Have some sort of achievements or stats page. Most of the games I end up making for these end up being pretty short so I think achievements and/or stats could definitely increase the replay value of my finished game.
Sound. My previous games have either been missing sound completely or have only had a few sound effects. I want to make sure this time I’m thinking about adding sound in before the final hour of the competition.
Tags: LD #24