Base code

Old quake style bsp libraries for XNA!  \o/

Same stuff as last time but with more bugfixes and I spent a bit of time on cruft that I end up writing every game (like trigger events).

Also this version is hacked for cel shading.  I got a really nice look out of mixing lightmaps and a 5 step celshade.  I also hacked up a way to use solid materials instead of textures to save time.

In addition to my BSP libs, I’ll be using visual studio for code, ezmuze2 for xbox for music, sony vegas for getting at that music, audacity for sound editing, sfxr for sound effect creation, old 3dsmax for characters and static meshes, maybe 3dcoat if I want to mess with anything UV related, quake army knife for level geometry, and chronolapse for a timelapse.

I might work on pathfinding today before the compo.  If I manage to get it in I’ll update the zip file.  I’ve got pathfinding stuff just don’t have a way to auto generate nodes yet.

Also there’s a test map in the zip that has examples of how to do fun triggers like level change, switchable lights, teleporters, and pick ups.

BaseCode

 

Comments

Kharza
24. Aug 2012 · 20:46 UTC
Adding to that list, because I forgot, Paint.net and the sweet tool some guy made called layer saver that saves out every layer of a paint dot net file.