{"author_name":"AndyBumpkin","cat":"LD #24","comments":[],"epoch":1345814820,"likes":0,"metadata":{"p_key":"54609","p_author":"AndyBumpkin","p_authorkey":"507464","p_urlkey":"90315","p_title":"Oi\u2019m In!","p_cat":"LD #24","p_event":"LD24","p_time":"1345814820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507464","us_name":"AndyBumpkin","us_username":"AndyBumpkin","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hopefully anyway!<\/p>\n <p>Taking a break from usual game creation activities and using this as an excuse to learn how to use Monkey! Although I&#8217;ll be doing that tonight\u00a0<em>before<\/em> the compo so I have a vague idea of what I&#8217;m doing. So, here are my tools:<\/p>\n <p>Code: Monkey (or Blitzmax if I get stuck)<br \/>\n Art: InkScape \/ Paint.net<br \/>\n Music: Renoise<br \/>\n Sound: BFXR<\/p>\n <p>Additional Libs: Diddy for Monkey (seems like a necessity).<\/p>\n <p>I won&#8217;t have full time available so I&#8217;ll have to choose a tiny project, but excited about having a go anyway!<\/p>\n <p>Good luck everyone, see you on the other side for playing\/voting either way!<\/p>","time":"August 24th, 2012 8:27 am","title":"Oi\u2019m In!"}