I’m in.
Okay, phew. This is a little bit late to be making an “I’m in” post, but here I go.
I’m not as prepared for LD48 as I would like to be, but I think I’ll do well and have a finished game to show off at the end. I’m really excited to see what the theme is!
I’ll be using:
- clojure with the Penumbra library
- sfxr for sound effects
- either sunvox or famitracker for the music (probably the former)
- mtPaint for graphics
- emacs for writing code
- git for version control (and github for storing it)
If everything goes well, I’ll be releasing my game as a universal jar that should work regardless of what you’re running. If everything goes horribly wrong, I may go back to using Python + Pygame; I doubt that’ll happen, but I have it set up just in case. Good luck, everyone!
Good luck and have fun!