{"author_name":"GFM","cat":"LD #37","comments":[],"epoch":1481709720,"likes":2,"metadata":{"p_key":"5477","p_author":"GFM","p_authorkey":"7375","p_urlkey":"35907","p_title":"Flipper \u2013 not a postmortem","p_cat":"LD #37","p_event":"LD37","p_time":"1481709720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Hello LDers!<\/p>\n <p>I finished processing\/uploading the timelapse for my entry, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=7375\" target=\"_blank\">flipper<\/a>:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/PVUfpM1zoG0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>The timelapse represents only ~14h of footage. Give or take some 2~3 hours that I may have forgotten to capture, I worked less than 17 hours throughout the weekend. I&#8217;ve made a previous post about <a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/10\/im-considering-forfeiting\/\" target=\"_blank\">how I felt through most of Saturday<\/a>. That somewhat explains why I slacked\u00a0off so much.<\/p>\n <p>Still, another point was probably that I couldn&#8217;t see how to implement the main mechanic properly. I originally had thought about making a game like Umihara Kawase, but\u00a0whenever you tried to leave the room it would flip in some direction.<\/p>\n <p>Even after implementing the grapple mechanic, I still somewhat lacked motivation to finish. The game IS quite broken, and it would only be another\u00a0bad game on my list of LD entries. At least, the game is so badly broken that you can enter walls by using the hook&#8230; which\u00a0enables finishing the game in a few seconds. \ud83d\ude00 (since I&#8217;m really into speedruns, this is a plus)<\/p>\n <p>But finishing something and submitting it to Ludum Dare is so much fun that I was able to motivate myself and finish it. Now, looking back at the game, I&#8217;m really happy with how it came out (given how little I worked on it) and I&#8217;m considering further developing that mechanic some other time (and in another game).<\/p>\n <p>But now, on to play, rate and comment and your games!<\/p>","time":"December 14th, 2016 5:02 am","title":"Flipper \u2013 not a postmortem"}