{"author_name":"Matt Rix","cat":"LD #24","comments":[],"epoch":1345768320,"likes":3,"metadata":{"p_key":"54770","p_author":"Matt Rix","p_authorkey":"5646","p_urlkey":"90477","p_title":"I\u2019m in!","p_cat":"LD #24","p_event":"LD24","p_time":"1345768320","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"5646","us_name":"Matt Rix","us_username":"mattrix","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So I think I&#8217;m actually going to have time for LD this weekend.<\/p>\n <p>Depending on the theme and the type of game I want to make, I&#8217;m going to choose different tech.<\/p>\n <p>If I want to make a touch\/iOS targeted game, I&#8217;m gonna use Futile, my own 2D framework for Unity &#8211; <a href=\"http:\/\/struct.ca\/futile\">http:\/\/struct.ca\/futile<\/a><\/p>\n <p>If I want to make an artsy\/pixelly game with tons of bitmap effects, I&#8217;ll use standard Flash.<\/p>\n <p>If I do any stuff in 3D (unlikely) it&#8217;ll be Blender. Otherwise I&#8217;ll be creating everything else in Flash.<\/p>\n <p>I&#8217;ll use TexturePacker to pack textures, and Glyph Designer to generate my bitmap fonts.<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2012 7:32 pm","title":"I\u2019m in!"}