Righty, looks like I’m in!

Done all I can to keep the weekend free, and so far it’s looking good.

I’ll probably be using the following:

  • HTML/CSS/Javascript – most likely use canvas for rendering, but may go with standard DOM manipulation depending on the game design
  • The GIMP – the lovely new native Mac version
  • cfxr Audacity – sounds effects
  • Milky Tracker – if I have time to put together music
  • Tiled – if I need maps
  • Netbeans – IDE
  • Chrome – testing and dev tools for debugging and profiling
  • Mercurial – always worth having version control