Righty, looks like I’m in!
Done all I can to keep the weekend free, and so far it’s looking good.
I’ll probably be using the following:
- HTML/CSS/Javascript – most likely use canvas for rendering, but may go with standard DOM manipulation depending on the game design
- The GIMP – the lovely new native Mac version
- cfxr & Audacity – sounds effects
- Milky Tracker – if I have time to put together music
- Tiled – if I need maps
- Netbeans – IDE
- Chrome – testing and dev tools for debugging and profiling
- Mercurial – always worth having version control