{"author_name":"DPbrad","cat":"LD #24","comments":[],"epoch":1345740720,"likes":0,"metadata":{"p_key":"54907","p_author":"DPbrad","p_authorkey":"5552","p_urlkey":"90621","p_title":"Ludum Dare GO!","p_cat":"LD #24","p_event":"LD24","p_time":"1345740720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5552","us_name":"DPbrad","us_username":"dpbrad","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<div>So, despite being a bit busy over the weekend, I still hope to be able to put something together thats half decent!<\/p>\n <ul>\n <li><strong>Language :<\/strong> AS3 with FlashDevelop as IDE<\/li>\n <li><strong>Libraries :<\/strong> Slime (More info below) and TweenMax.<\/li>\n <li><strong>Graphics : <\/strong>Photoshop<\/li>\n <li><strong>Level Design :\u00a0<\/strong>Ogmo Editor (maybe)<\/li>\n <li><strong>Audio :<\/strong> sfxr and maybe pxtone<\/li>\n <\/ul>\n <p>As for Slime, it is a personal mini-framework I have put together a few weeks ago. It isnt quite as large or forceful such as Flixel or FlashPunk, which kind of &#8220;force&#8221; you to do things their way. Mine still requires pure AS3 development, however it contains a lot of different classes such as a Console where you can define commands for debugging during development, similar to the Source engine style. Also has a Save file system which is really easy to use. Also includes a Control class where key &amp; mouse events are handled, similar to FlashPunks system. Some other stuff too, however its not really finished yet and ill probably just be adding stuff as I think of it.<\/p>\n <p>It will be uploaded with the source at the end of the event if I submit something, that is.<\/p>\n <p>Happy LD everyone!<\/p>\n <\/div>","time":"August 23rd, 2012 11:52 am","title":"Ludum Dare GO!"}