Shaders I’ll be using…
Okay, I’m going untextured for this game. In the interests of not messing about with shaders in Unity I hereby declare and share this shader for lit vertex colours…
Shader "Custom/VertexColourLit"
{
SubShader
{
BindChannels
{
Bind "vertex", vertex
Bind "normal", normal
Bind "color", color
}
Pass
{
ColorMaterial AmbientAndDiffuse
Lighting On } } }
And this one for lit verts with a specified colour, yay…
Shader "Custom/ColourLit"
{
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader
{
Pass
{
Material
{
Diffuse [_Color]
Ambient [_Color]
}
Lighting On
}
}
}