{"author_name":"Jase","cat":"LD #24","comments":[],"epoch":1345714860,"likes":0,"metadata":{"p_key":"55034","p_author":"Jase","p_authorkey":"5737","p_urlkey":"90748","p_title":"I\u2019m in! (again)","p_cat":"LD #24","p_event":"LD24","p_time":"1345714860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5737","us_name":"Jase","us_username":"jase","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>This will be my third Ludum Dare and I&#8217;m getting a little more involved in the community side of things this time round.<\/p>\n <p>I&#8217;m using trusty old XNA this time around, even at the cost of less people being able to play it. Besides, if it&#8217;s a good game people will overcome that lazy barrier to install a runtime or two, right? <em>Right?<\/em><\/p>\n <p><strong>Language:<\/strong> C#<br \/>\n <strong>Framework:<\/strong> XNA 4.0<br \/>\n <strong>Supporting Code:<\/strong> An extremely basic ECS system written for my previous LD entry (http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5737)<br \/>\n <strong>Graphics:<\/strong> Photoshop<br \/>\n <strong>Sounds:<\/strong> No idea. I&#8217;ll probably just &#8216;bip&#8217; and &#8216;boop&#8217; and grunt into my microphone, then munge it with Audacity. Maybe.<\/p>\n <p>I&#8217;ll be recording a timelapse with Chronolapse again.<\/p>\n <p>Really looking forward to this one, can&#8217;t wait!<\/p>","time":"August 23rd, 2012 4:41 am","title":"I\u2019m in! (again)"}