{"author_name":"jprogman","cat":"LD #24","comments":[],"epoch":1345681800,"likes":0,"metadata":{"p_key":"55065","p_author":"jprogman","p_authorkey":"15225","p_urlkey":"90779","p_title":"Software to be used\u2026","p_cat":"LD #24","p_event":"LD24","p_time":"1345681800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15225","us_name":"jprogman","us_username":"jprogman","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Here&#8217;s a list of software that I would be using during the game development:<\/p>\n <ul>\n <li>Program: BlitzMax (Windows)<\/li>\n <li>Graphics: MS Paint, Photoshop<\/li>\n <li>Audio: OpenMPT, Soundbooth<\/li>\n <li>Text: Notepad, XVI32<\/li>\n <\/ul>\n <p>I&#8217;ll see if I could do less paper work and more electronic work as I usually draft things on paper.<\/p>\n <p><strong>OpenMPT<\/strong><\/p>","time":"August 22nd, 2012 7:30 pm","title":"Software to be used\u2026"}