{"author_name":"MaverickProgrammer","cat":"LD #24","comments":[],"epoch":1345646760,"likes":1,"metadata":{"p_key":"55102","p_author":"MaverickProgrammer","p_authorkey":"8702","p_urlkey":"90816","p_title":"Cruising Tools I\u2019ll Be Using and Abusing for something Amusing.","p_cat":"LD #24","p_event":"LD24","p_time":"1345646760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8702","us_name":"MaverickProgrammer","us_username":"maverickprogrammer","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>A lot of you have already decided what to use. I was\u00a0hesitant\u00a0at first because the theme hadn&#8217;t been decided. But then I realized that I&#8217;d probably stick with what I know <em>anyways<\/em>\u00a0because I simply do not have the time to mess with something new. Onto the list!<\/p>\n <ul>\n <li>Programming language:<\/li>\n <\/ul>\n <p>A battle between android\/java or PC\/C++. I know both pretty confidently, but for the sake of not bringing in another device,<strong> I&#8217;ll stick with PC and C++<\/strong>. (Going to develop for Windows primarily and port to Mac. Opposite of what I usually do.)<\/p>\n <ul>\n <li>Libraries:<\/li>\n <\/ul>\n <p>Visual Studio and the <a title=\"Gosu Library\" href=\"http:\/\/libgosu.org\/\">Gosu Library<\/a> (amazingly delightful OpenGL and SDL bundle). <strong>Also has a Ruby version<\/strong> for you scripting enthusiasts!<\/p>\n <ul>\n <li>Base code engine doo-hickey\/whatever:<\/li>\n <\/ul>\n <p>None besides a map parsing class I wrote a while back. I figure I&#8217;d write it all from scratch. And so, to be a contributor, <a href=\"https:\/\/dl.dropbox.com\/u\/1333628\/Code\/Current_Framework\/source\/Logic\/Map.zip\">here&#8217;s the said code I&#8217;ll be using<\/a>.<\/p>\n <p><a href=\"http:\/\/pastebin.com\/2e8n1nFG\">Here&#8217;s an implementation example of using the map class.<\/a><\/p>\n <p>Another example, this time showing the delegation at work along with a way to <a href=\"http:\/\/pastebin.com\/sCC0FYgU\">retrieve objects from the map.<\/a><\/p>\n <p style=\"text-align: left\"><em>This is not the best work I&#8217;ve done with map parsing, but it does the job and I don&#8217;t have to look back. There are a lot of improvements to be made!<\/em><\/p>\n <ul>\n <li>Graphics:<\/li>\n <\/ul>\n <p>I&#8217;d like to make more hand-drawn games, like my <a href=\"http:\/\/www.polyhedricpeppers.com\/rad-rex-mayhem-madness.html\">Rad Rex Mayhem Madness<\/a> game. It adds a lot more personality to the game. But it really depends on how much time I have. So let&#8217;s make a series of backup plans.<\/p>\n <p>1. If I have time -&gt; using a tablet and Photoshop to draw graphics<\/p>\n <p>2. If not have time -&gt; Using gimp and pixel art all the way<\/p>\n <p>3. If really not have time -&gt; Atari blocks for graphics<\/p>\n <ul>\n <li>Sound:<\/li>\n <\/ul>\n <p>I&#8217;d like to make my own sound effects if time permitting using audacity.<\/p>\n <p>If time is short it&#8217;s cFXR all the way<\/p>\n <ul>\n <li>Music:<\/li>\n <\/ul>\n <p>A casio keyboard with MIDI output using Logic Express!<\/p>\n <p>&nbsp;<\/p>\n <p>I believe that about wraps it up!<\/p>","time":"August 22nd, 2012 9:46 am","title":"Cruising Tools I\u2019ll Be Using and Abusing for something Amusing."}