{"author_name":"NacMacNeedle","cat":"LD #24","comments":[{"author_name":"imake","time":"August 21, 2012 10:51 am","epoch":1345564260,"text":"&#8220;My own jump &amp; run engine&#8221;.","spam":"N"}],"epoch":1345559160,"likes":0,"metadata":{"p_key":"55179","p_author":"NacMacNeedle","p_authorkey":"10365","p_urlkey":"90897","p_title":"Ah, what the heck\u2026 I\u2019m in","p_cat":"LD #24","p_event":"LD24","p_time":"1345559160","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"10365","us_name":"NacMacNeedle","us_username":"NacMacNeedle","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I&#8217;ve been following LD for quite some time, but it was always timed perfectly bad (can&#8217;t you take a look at my schedule before planning an event? \ud83d\ude09 ).<\/p>\n <p>This time I&#8217;ll do my best to shove free enough time for some killer game industry revolution&#8230; or something like that.<\/p>\n <p><strong>I&#8217;m going to use<\/strong><br \/>\n Dev platform: <em>MacOS, Arch Linux (though the product should run on Windows and Android, too)<\/em><br \/>\n Language: <em>Java<\/em><br \/>\n Libraries: <em>Slick2D\/LWJGL<\/em><br \/>\n Engine: <em>My own jump &amp; run engine if it&#8217;s finished before compo start, my own component framework if I find webspace to up it \ud83d\ude00<\/em><br \/>\n Sound: <em>some sfxr flavour<\/em><br \/>\n Music: <em>What the hell? Do I need music? Damnit&#8230; possibly my guitar or your imagination<\/em><br \/>\n Graphics: <em>the GIMP, MangaStudio, AnimeStudio<\/em><br \/>\n Goal: <em>Finishing something actually playable<\/em><\/p>\n <p>I&#8217;ll also be glad to give advice on Mac\/Java\/Slick\/LWJGL related issues as I did on previous contests (though I&#8217;ll lie if your game is much better than mine&#8230; *lol* only kidding)<\/p>","time":"August 21st, 2012 9:26 am","title":"Ah, what the heck\u2026 I\u2019m in"}