{"author_name":"cacciatc","cat":"LD #24","comments":[],"epoch":1345503000,"likes":2,"metadata":{"p_key":"55202","p_author":"cacciatc","p_authorkey":"127","p_urlkey":"90920","p_title":"Improvement","p_cat":"LD #24","p_event":"LD24","p_time":"1345503000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"127","us_name":"cacciatc","us_username":"cacciatc","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>23 was my first. \u00a0I am proud of the game I made then, but I also know it was pretty ugly. Therefore, in preparation for 24 I have been practicing movement animation and my pixel art skills. \u00a0I redid my formerly boring business site (<a href=\"http:\/\/www.dullahansoft.com\/\" target=\"_blank\">dullahansoft<\/a>) accordingly&#8211;so now it is both boring AND unprofessional!<\/p>\n <p>&nbsp;<\/p>\n <p>Anyways, I hope to get higher marks on both graphics and audio this time around. \u00a0I will be using:<\/p>\n <ul>\n <li>Flashpunk<\/li>\n <li>Ogmo<\/li>\n <li>Pickle or maybe Pixen (since I just got a mac mini for iPhone crap).<\/li>\n <li>Bfxr<\/li>\n <li>A yet to be determined tracker for tunes.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>","time":"August 20th, 2012 5:50 pm","title":"Improvement"}