{"author_name":"Photon","cat":"LD #24","comments":[],"epoch":1345497660,"likes":0,"metadata":{"p_key":"55207","p_author":"Photon","p_authorkey":"7658","p_urlkey":"90925","p_title":"*smacks hand on desk* IN","p_cat":"LD #24","p_event":"LD24","p_time":"1345497660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7658","us_name":"Photon","us_username":"photon","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>December of 2011, I found Ludum Dare shortly before it began and prior to some important business. As such, I spectated.<\/p>\n <p>April of 2012, I decided to try my hand at it but quickly realized that, again, other things were more important that needed my attention. So I ducked out rather quietly.<\/p>\n <p>Now, I believe it may be time. I may still have work, but I want to do it this time! LET&#8217;S GO!<\/p>\n <p>So then, so far the plan is:<\/p>\n <p>Language: Python 3.x<br \/>\n Libraries: Pygame<br \/>\n Graphics: GIMP and\/or MSPaint<br \/>\n Sound: Not sure yet&#8230; sfxr perhaps?<br \/>\n Music: Anvil Studio (yay MIDI)<\/p>\n <p>Also, I have a bit of a to-do list before Friday&#8230;<\/p>\n <p>1. Start a dropbox account or the like. After all, without a way to get the game on the web&#8230;<br \/>\n 2. Actually get an executable going for one of my old games. Yeah, I have yet to move beyond hard code when it comes to my games as of yet, and that might need to change. Need to figure out py2exe or something.<br \/>\n 3. Once those two are done, maybe I will post the executable to the dropbox to see if all went well. I have a game I made for a mini LD some time back that never made it to the net that I may try number 2 with and then post.<\/p>","time":"August 20th, 2012 4:21 pm","title":"*smacks hand on desk* IN"}