{"author_name":"Timster Studios","cat":"LD #24","comments":[],"epoch":1345411560,"likes":2,"metadata":{"p_key":"55262","p_author":"Timster Studios","p_authorkey":"7460","p_urlkey":"90980","p_title":"We\u2019re In!","p_cat":"LD #24","p_event":"LD24","p_time":"1345411560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7460","us_name":"Timster Studios","us_username":"timsterstudios","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>We&#8217;re in! Again!<\/p>\n <p>Last time we took part &#8211; back in LD22 &#8211; things didn&#8217;t go too well. We didn&#8217;t have any experience working to such a short deadline so we spent loads of time trying to nail the design, the art and the music, and almost none of the time actually making the game!<\/p>\n <p>We&#8217;re a little bit more prepared this time &#8211; or at least, we&#8217;d like to think we are &#8211; so we&#8217;re aiming to finish something this time. We&#8217;re planning to use either Flash (to target the largest audience), C# with XNA (we already know how to use this) or C++ with OpenGL (we know this too and can make it cross-platform).<\/p>","time":"August 19th, 2012 4:26 pm","title":"We\u2019re In!"}