{"author_name":"Boberro","cat":"LD #24","comments":[{"author_name":"sorceress","time":"August 18, 2012 6:51 am","epoch":1345290660,"text":"Overlaying two copies of the same waveform is called either:","spam":"N"},{"author_name":"Gaeel","time":"August 18, 2012 7:24 am","epoch":1345292640,"text":"Also, I want to point out that buzzing and other artifacts caused by interfering pulse waves are actually a desirable effect of Chiptune. Take note that original 8 bit circuits didn&#8217;t push out perfect squares, they have a bit of a DC offset correction and some aliasing and other oddities.","spam":"N"}],"epoch":1345281360,"likes":0,"metadata":{"p_key":"55312","p_author":"Boberro","p_authorkey":"500610","p_urlkey":"91030","p_title":"A note about 8bit style music","p_cat":"LD #24","p_event":"LD24","p_time":"1345281360","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"500610","us_name":"Boberro","us_username":"Boberro","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>While checking all those &#8220;I&#8217;m in&#8221; post I&#8217;ve found out some of you are using YMCK&#8217;s magical 8bit plugin. While I prefer 16bit arcade style music than 8bit chiptune I&#8217;ve decided to fool around with it, and found out one problem that may emerge while creating 8bit style music.<\/p>\n <p>I&#8217;m no musical expert, so I wont tell you what is exact name of this problem, but two instruments playing same note (even different octaves) may distort each another. It&#8217;s known problem in music recording, but since 8bit sound is so minimalistic, it&#8217;s hard to correct it using equaliser. One approach to this problem, is to lower the volume of both tracks, but I needed them to be lead tracks of my song.<\/p>\n <p>What I did, was to export each track to audio, import them in new project and move one of them a little (like 5 ms), so oscillator sound don&#8217;t reach their peak in exact moment:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/18\/a-note-about-8bit-style-music\/sound1-2\/\" rel=\"attachment wp-att-151094\"><img class=\"alignnone size-full wp-image-151094\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/sound11.png\" alt=\"\" width=\"803\" height=\"411\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/sound11-300x153.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/sound11-550x281.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/sound11.png 803w\" sizes=\"(max-width: 803px) 100vw, 803px\" \/><\/a><\/p>\n <p>Another approach would be to detune instruments a little, maybe using S&amp;H LFO (unfortunately there&#8217;s no \u00a0LFO in plugin I&#8217;ve been trying). I believe this problem wasn&#8217;t as crucial in original hardware that is today, because sound chips never kept perfect tune.<\/p>","time":"August 18th, 2012 4:16 am","title":"A note about 8bit style music"}