{"author_name":"Yezu","cat":"LD #24","comments":[{"author_name":"sorceress","time":"August 16, 2012 10:03 am","epoch":1345129380,"text":"You can use a ready made map editor if you please. Any content creation tool can be used. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1345128000,"likes":0,"metadata":{"p_key":"55334","p_author":"Yezu","p_authorkey":"33","p_urlkey":"91052","p_title":"Further preparations","p_cat":"LD #24","p_event":"LD24","p_time":"1345128000","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"33","us_name":"Yezu","us_username":"yezu","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I finally doing some real preparation for the compo. I was wandering if I can use a ready map editor. It would seem that jMonkeyEngine does not have one built in and there are not many general purpose map editors for 3d games.<\/p>\n <p>So&#8230; I figured I&#8217;ll use just simple tile editor, write a custom loader and instead of sprites use 3d models. So far so good <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I took <a title=\"Tiled\" href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a>, which I think most people already know, and created a parser for TMX files. Right now I have to rig it to the scene graph of the engine and create some logic which will translate the tiles into terrain, physical assets and models <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 16th, 2012 9:40 am","title":"Further preparations"}