{"author_name":"FelipeTavares","cat":"LD #24","comments":[],"epoch":1344704820,"likes":0,"metadata":{"p_key":"55412","p_author":"FelipeTavares","p_authorkey":"14248","p_urlkey":"91130","p_title":"ZEngineLite \u2013 Physics","p_cat":"LD #24","p_event":"LD24","p_time":"1344704820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14248","us_name":"FelipeTavares","us_username":"felipetavares","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi folks!<\/p>\n <p>More progress on the ZEngine! Now I get the physics working. I used the tokamak\u00a0 physics engine to do the work. The main reasons why I used it are:<\/p>\n <p>* Fast<br \/>\n * Little (Very little)<br \/>\n * Easy to use<\/p>\n <p>A screenshot of the mandatory &#8220;rain of cubes&#8221; to complete the post:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/11\/zenginelite-physics\/zengine-progress-physics\/\" rel=\"attachment wp-att-150154\"><img class=\"alignnone size-large wp-image-150154\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/zengine-progress-physics-550x343.png\" alt=\"ZEngine rain of cubes\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/zengine-progress-physics-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/zengine-progress-physics-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/zengine-progress-physics.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 11th, 2012 12:07 pm","title":"ZEngineLite \u2013 Physics"}