{"author_name":"Gaeel","cat":"LD #24","comments":[{"author_name":"Axelhein","time":"August 11, 2012 8:01 am","epoch":1344690060,"text":"As long as you make all the code and assets during the compo you should be fine","spam":"N"},{"author_name":"JH","time":"August 11, 2012 8:11 am","epoch":1344690660,"text":"I think it is ok as long as you explain the backstory in the game and nobody is forced to play the other titles to understand what&#8217;s going on.<br \/>\n But then again it is a small but unfair advantage compared to the other participants who have to come up with a full story within the time limit.<br \/>\n My general suggestion for &#8216;Is it against the rules?&#8217;-kind of questions is: Don&#8217;t do it if you don&#8217;t have to.","spam":"N"},{"author_name":"","time":"August 11, 2012 8:19 am","epoch":1344691140,"text":"It does sound borderline illegitimate.","spam":"N"},{"author_name":"sorceress","time":"August 11, 2012 9:39 am","epoch":1344695940,"text":"My interpretation the rules is like this:","spam":"N"},{"author_name":"Puzzlem00n","time":"August 11, 2012 11:55 am","epoch":1344704100,"text":"I personally don&#8217;t think it should give you too much of a problem. It isn&#8217;t really that much different from having an idea for a game mechanic and then adapting it to the theme during the compo, which many competitors do often. Like the others said, as long as you aren&#8217;t using it to promote the other games, it&#8217;s fine.","spam":"N"},{"author_name":"Gaeel","time":"August 11, 2012 7:53 pm","epoch":1344732780,"text":"I just want to point out that I don&#8217;t actually intend to do this, I was just wondering about the notion.<br \/>\n I may end up doing it, but I most probably come up with something new as it is more fun.","spam":"N"},{"author_name":"dr_soda","time":"August 12, 2012 6:29 pm","epoch":1344814140,"text":"I don&#8217;t see a problem with it, personally.  It&#8217;s no different in my mind than people who have a burning gameplay idea that they really want to tackle, and who want to find a way to wrap it around the given theme.","spam":"N"}],"epoch":1344684180,"likes":0,"metadata":{"p_key":"55417","p_author":"Gaeel","p_authorkey":"1561","p_urlkey":"91135","p_title":"Can a Ludum Dare game be part of a \u201cfranchise\u201d?","p_cat":"LD #24","p_event":"LD24","p_time":"1344684180","p_likes":"0","p_comments":"7","p_status":"UPD5","us_key":"1561","us_name":"Gaeel","us_username":"gaeel","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>When I say &#8220;franchise&#8221;, I don&#8217;t mean a big commercial entity or anybody else&#8217;s property, what I actually mean by that question, is: &#8220;Would a Ludum Dare game that ties into a backstory or universe I have already created be considered within the rules?&#8221;<\/p>\n <p>A little example to illustrate my point :<\/p>\n <p>I&#8217;m currently working on a tabletop roleplaying game and a card game within a science-fiction universe I created, for the moment the working title is &#8220;Neurohack: Legacy&#8221; and &#8220;Neurohack: Mercenaries&#8221; (I found out that &#8220;Neurohack&#8221; is already something else, so I&#8217;ll change that soon, but I&#8217;m still calling it Neurohack as I play test the games with my friends).<\/p>\n <p>Suppose I make a shooty game of some description for a Ludum dare competition, would giving it the Neurohack backstory and lore be considered against the rules, and if it isn&#8217;t, how do you feel about the idea?<\/p>\n <p>(Note that I don&#8217;t have any specific game ideas for Neurohack yet beyond the fact that you&#8217;ll be shooting things with futuristic weapons and armor, so if I were to make a Neurohack themed LD entry, all gameplay mechanics would be built from the ground up.)<\/p>","time":"August 11th, 2012 6:23 am","title":"Can a Ludum Dare game be part of a \u201cfranchise\u201d?"}