{"author_name":"themindstream","cat":"LD #24","comments":[],"epoch":1344632040,"likes":1,"metadata":{"p_key":"55428","p_author":"themindstream","p_authorkey":"14153","p_urlkey":"91146","p_title":"Sound on a shoestring schedule","p_cat":"LD #24","p_event":"LD24","p_time":"1344632040","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"14153","us_name":"themindstream","us_username":"themindstream","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So I realize that simply listing &#8220;Audacity&#8221; in my tools post in the sound section is likely both naive and overly optimistic.<\/p>\n <p>I don&#8217;t want to spend a ton of time on my sound because I&#8217;ll probably need as much time as possible for programming, but I don&#8217;t want to ignore it either, and I want to get at least antiquated with a workflow before going in. I have some musical background and a knowledge of how to edit wav clips together smoothly but no real idea of how actual sound production works. I&#8217;ve never played with sequencing loops or anything like that. I used to play with MIDI software a long long time ago but I&#8217;m not a composer&#8230;my brother&#8217;s the one who went down that path and I doubt I&#8217;ll be able to enlist his help (big important life stuff in progress).<\/p>\n <p>I have a few &#8220;analog&#8221; tools available: A decent singing voice (soprano), an alto and soprano recorder that I can play a couple complete songs on, enough miscellaneous junk that I could improvise some homemade Foley effects. (Note to self: the good microphone is on the fritz, find a backup before LD starts.)<\/p>\n <p>I have <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a> bookmarked, but I&#8217;m not sure I would care to use it for things that aren&#8217;t UI bleeps and bloops.<\/p>\n <p>I could use recommendations for a good set of general purpose drum beats\/loops\/samples, and other such libraries that would be competition legal (although I&#8217;ll probably end up needing the extra time of the jam). I know there are lots of options but there are <em>lots<\/em> of options and having people vouch for any of them would\u00a0 help.<\/p>\n <p>Sound that is overly &#8220;8-bit&#8221; would probably not be a good fit, because my graphics will not be; I don&#8217;t do pixel art, I am not any good at doing pixel art, and in the same amount of time and resolution I can make nicer-looking (to me) smooth line art. Also, my appreciation of game soundtracks tends to start around the 16-bit era where decent instrument synth started coming into play.<\/p>\n <p>So, any advice, comments and such, please chime in!<\/p>","time":"August 10th, 2012 3:54 pm","title":"Sound on a shoestring schedule"}