{"author_name":"remeh","cat":"LD #24","comments":[{"author_name":"Dietrich Epp","time":"August 9, 2012 2:15 pm","epoch":1344539700,"text":"Watch out!  Implementing an audio system can eat up a lot of time.","spam":"N"}],"epoch":1344496560,"likes":3,"metadata":{"p_key":"55453","p_author":"remeh","p_authorkey":"5099","p_urlkey":"91171","p_title":"I\u2019m in !","p_cat":"LD #24","p_event":"LD24","p_time":"1344496560","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"5099","us_name":"remeh","us_username":"remeh","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>For my previous entry, I&#8217;ve used my own library (<a title=\"meh2d\" href=\"https:\/\/github.com\/remeh\/meh2d\" target=\"_blank\">meh2d<\/a>, based upon Allegro 5) but I had troubles when I wanted to cross-compile an executable for Windows. I&#8217;ve learnt from my mistakes and developed another library using only SDL\/OpenGL\/OpenAL (actually, the OpenAL part isn&#8217;t even started, I plan to do it before the LD). But this time, it is ready (using CMake) to be built for Linux and Windows! <a title=\"You can find it here.\" href=\"https:\/\/github.com\/remeh\/mehteor\" target=\"_blank\">You can find it here<\/a>.<br \/>\n Tools<\/p>\n <ul>\n <li>code: C++ (vim, CMake, g++, MingW), targetting Linux and Windows<\/li>\n <li>graphics: gimp<\/li>\n <li>audio: bfxr, PixelBlitz, Audacity<\/li>\n <\/ul>\n <p>It&#8217;ll be my third participation and I can&#8217;t wait to start ! Have fun!<\/p>\n <p><em>Edit:<\/em> Woooow scary! the permalink of my post is &#8220;im-in-666&#8221; !<\/p>","time":"August 9th, 2012 2:16 am","title":"I\u2019m in !"}