{"author_name":"FelipeTavares","cat":"LD #24","comments":[],"epoch":1344473460,"likes":1,"metadata":{"p_key":"55458","p_author":"FelipeTavares","p_authorkey":"14248","p_urlkey":"91176","p_title":"ZEngineLite progress","p_cat":"LD #24","p_event":"LD24","p_time":"1344473460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14248","us_name":"FelipeTavares","us_username":"felipetavares","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi guys!<\/p>\n <p>I&#8217;m developing my engine to this LD in C++ and OpenGL. For anyone interested I will post it here when it get stable.<\/p>\n <p>The current features are:<\/p>\n <p><strong> Custom format (Z3D). This format supports: mesh, normals and UV (At this time limited to only triangle meshes)<\/strong><br \/>\n <strong>\u00a0\u00a0\u00a0 Exporter for Z3D format for Blender3d<\/strong><br \/>\n <strong>\u00a0\u00a0\u00a0 GLSL shading (vertex and fragment shaders)<\/strong><br \/>\n <strong>\u00a0\u00a0\u00a0 Input from keyboard and mouse<\/strong><br \/>\n <strong>\u00a0\u00a0\u00a0 Intuitive system where all things in the screen are objects with step() and draw() me<\/strong><strong>thods<\/strong><br \/>\n <strong>\u00a0\u00a0\u00a0 More coming out&#8230;<\/strong><\/p>\n <p>This engine is an adaptation from my old one (2D) to work with OpenGL.<\/p>\n <p>To show something more &#8220;visual&#8221;, look at this demo than I made in 2-3 hours (I&#8217;m not so good in Blender)<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/08\/zenginelite-progress\/zenginelitedemo\/\" rel=\"attachment wp-att-149785\"><img class=\"alignnone  wp-image-149785\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/ZEngineLitedemo-300x224.png\" alt=\"\" width=\"553\" height=\"412\" \/><\/a><\/p>","time":"August 8th, 2012 7:51 pm","title":"ZEngineLite progress"}