{"author_name":"CireNeikual","cat":"LD #24","comments":[{"author_name":"0x523p8","time":"August 8, 2012 12:13 pm","epoch":1344445980,"text":"Ask me if I care","spam":"N"}],"epoch":1344439500,"likes":0,"metadata":{"p_key":"55467","p_author":"CireNeikual","p_authorkey":"7769","p_urlkey":"91185","p_title":"I will take part!","p_cat":"LD #24","p_event":"LD24","p_time":"1344439500","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"7769","us_name":"CireNeikual","us_username":"222464","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>(In all\u00a0likelihood)<\/p>\n <p>This will be my 3rd LD.<\/p>\n <p>Language:<\/p>\n <p>Last time I used Java with LWJGL, but the applet thing made it come out all glitchy. I might try the applets again, but I will probably just have people download it this time (not in browser). I will probably not use C++ as in my first LD, since it takes so much longer to develop (undesired in a composition about making games in a very small time frame).<\/p>\n <p>So, Java, with Eclipse.<\/p>\n <p>Programs:<\/p>\n <p>&#8211; BFXR<\/p>\n <p>&#8211; Audacity<\/p>\n <p>&#8211; Flash (drawings)<\/p>\n <p>&#8211; Photoshop (maybe)<\/p>\n <p>&#8211; Wolfram Tones (if the license allows)<\/p>","time":"August 8th, 2012 10:25 am","title":"I will take part!"}