{"author_name":"little_blue_ant","cat":"LD #24","comments":[{"author_name":"quill18","time":"August 8, 2012 10:23 am","epoch":1344439380,"text":"90% of the fun of LD for me is to make it as social as possible while still creating all of the content myself.  That&#8217;s why I livestream the process, and I definitely put up builds from time to time for viewers to play with.","spam":"N"},{"author_name":"sorceress","time":"August 8, 2012 10:44 am","epoch":1344440640,"text":"An interesting question&#8230;","spam":"N"},{"author_name":"Gaeel","time":"August 8, 2012 11:48 am","epoch":1344444480,"text":"Playtesting isn&#8217;t against the rules, as long as the design, code, and content are all yours.","spam":"N"},{"author_name":"","time":"August 8, 2012 12:29 pm","epoch":1344446940,"text":"Playtesting is encouraged. Often people will post early builds on the IRC channel or in their status updates to get early feedback.","spam":"N"}],"epoch":1344438660,"likes":2,"metadata":{"p_key":"55468","p_author":"little_blue_ant","p_authorkey":"508742","p_urlkey":"91186","p_title":"Does having people playtest your game count as a team?","p_cat":"LD #24","p_event":"LD24","p_time":"1344438660","p_likes":"2","p_comments":"4","p_status":"UPD5","us_key":"508742","us_name":"little_blue_ant","us_username":"little_blue_ant","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hey, LD newbie here.<\/p>\n <p>I think one of the most important aspects of game design is to have people test the game. It&#8217;s an iterative process; if you don&#8217;t know what other people think of the game, then you&#8217;re simply making it for yourself. If we go around asking friends or random people to give our games a try, does it count as not working solo anymore? If so, then this thing is going to be way more challenging than I previously thought \ud83d\ude1b<\/p>","time":"August 8th, 2012 10:11 am","title":"Does having people playtest your game count as a team?"}