{"author_name":"atombrot","cat":"LD #24","comments":[{"author_name":"0x523p8","time":"August 8, 2012 12:12 pm","epoch":1344445920,"text":"I dont give a damn","spam":"N"}],"epoch":1344417480,"likes":2,"metadata":{"p_key":"55471","p_author":"atombrot","p_authorkey":"7738","p_urlkey":"91189","p_title":"Seems like i\u2019m in :D","p_cat":"LD #24","p_event":"LD24","p_time":"1344417480","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"7738","us_name":"atombrot","us_username":"atombrot","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So this is the obligatory I&#8217;m in message. This is the first time \u00a0I&#8217;ll participate in the ludum dare compo. I watched the last few with great interest, but I thought my skills were to inferior to compete (or even create a executable game). Now I have some more knowledge, I&#8217;m still a noob, but I really want to test my self and see what I can achieve within this small timeframe.<\/p>\n <p>I&#8217;m a c#\/.NET developer and I thought it might be handy to use the skills acquired from work also for game programming. So I&#8217;m making this with Java and Slick2d \ud83d\ude1b Or maybe javascript (depends strongly on the theme. Some things are just simpler to implement in the browser, like interactive novels etc.).<\/p>\n <p>The reason I chose java over c# (which I btw still prefer to java) is that java can be easier ported to other operating systems and I want to reach a wide audience with my games (when they&#8217;re finally finnished XD).<\/p>\n <p>I intend to use following tools:<\/p>\n <p>Programming:<\/p>\n <ul>\n <li>Eclipse JUNO<\/li>\n <li>Slick2d\/LWJGL<\/li>\n <li>JGD (my own small toolset or library if you want to call it that)<\/li>\n <\/ul>\n <p>Audio:<\/p>\n <ul>\n <li>Ableton Live<\/li>\n <li>SFXR\/BFXR<\/li>\n <li>Field Recorder<\/li>\n <\/ul>\n <p>Graphics:<\/p>\n <ul>\n <li>Paint.NET<\/li>\n <li>Paint<\/li>\n <li>PyxelEdit<\/li>\n <\/ul>\n <p>I have setup a seperate page about my library I will be using. Basically the library is just a bunch of useful data structures and components (for example my library contains a simple event manager, a 2d array list, some noise implementations and some helper classes, that make my live easier with key configs&#8230;). The library does not contain any game logic etc. I&#8217;ll post the source of the whole library in advance of the compo (I&#8217;m cleaning it up right now, because it has some really really really ugly parts \ud83d\ude09 ). If I will be making any changes to the library during the compo, those changes will be included in the source of my entry (or it&#8217;s included, if you want to or not \ud83d\ude09 ).<\/p>\n <p>The info page for my &#8220;Libary&#8221;:\u00a0<a href=\"http:\/\/wiki.thobens.ch\/display\/SC13P\/JGD+Library\">http:\/\/wiki.thobens.ch\/display\/SC13P\/JGD+Library<\/a><\/p>\n <p>(Currently the source isn&#8217;t uploaded yet, as I&#8217;m still working on some prototypes to practice for LD :D, but the source will be uploaded during the week before LD).<\/p>\n <p>Of course, if I decide to make something based on HTML\/Javascript, then the whole Slick2d \/ JGD part is out of scope here \ud83d\ude09<\/p>\n <p>I wish everyone the best of luck and a lot of fun during the compo and I hope some brilliant pieces will emerge from this contest.<\/p>","time":"August 8th, 2012 4:18 am","title":"Seems like i\u2019m in :D"}