{"author_name":"Kataware","cat":"LD #35","comments":[],"epoch":1462649280,"likes":1,"metadata":{"p_key":"5548","p_author":"Kataware","p_authorkey":"504409","p_urlkey":"40998","p_title":"Patch 1.0 for L.I.G.H.T. Released!","p_cat":"LD #35","p_event":"LD35","p_time":"1462649280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504409","us_name":"Kataware","us_username":"Kataware","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<h3>The Update<\/h3>\n <p>I haven&#8217;t been working that much this week, the normal development cycle should continue in a couple weeks. I&#8217;m going to try to release an update every week, even if Its just small things. This update packs a lot of stuff, but most of it isn&#8217;t available to play. The Guardian Mode update may come in a couple weeks. If you&#8217;ve played Mann vs Machine in TF2 before, its going to be a lot like that. However, I&#8217;m trying to make it so that placement is important, as if it was just an onslaught of robots only the tiger mode could be used. I am considering making enemies hurt more, and nerfing regen so you are forced to switch modes frequently. I forgot to make some of the UI larger this week, thats for next. See the full changelog here:\u00a0http:\/\/pastebin.com\/i9mm9UgE<\/p>\n <p>I&#8217;ve changed the tree textures to not look disgustingly ghastly. They look rather OK now. In the normal world mode, I&#8217;ve also added trees everywhere.<\/p>\n <p>However, this week I released a completely revamped tutorial, much better than before. It teaches the player well, and introduces the forms nicely. Also, a new Music track has been added for the tutorial and (later) main menu. My good friend is making the songs for me, and he is still making more. Have a look at the tutorial here:<\/p>\n <p><img class=\"alignnone  wp-image-563154\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview-2.png\" alt=\"Preview 2\" width=\"539\" height=\"302\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview-2-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview-2-768x430.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview-2-550x308.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview-2.png 1281w\" sizes=\"(max-width: 539px) 100vw, 539px\" \/><img class=\"alignnone  wp-image-563155\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview1.png\" alt=\"Preview1\" width=\"536\" height=\"301\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview1-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview1-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview1-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/05\/Preview1.png 1277w\" sizes=\"(max-width: 536px) 100vw, 536px\" \/><\/p>\n <p>It goes on and on about the things ect. I fixed some more bugs\/colliders, but its not too noticeable.<\/p>\n <p>&nbsp;<\/p>\n <h3>About Guardian Mode<\/h3>\n <p>As said before, its alot like MvM. There is currency called Quipz. Perhaps I&#8217;ll make it so only some forms can get money? Quipz are used for upgrades like extra regen, health, ect. So far I have made textures\/prefabs for 3 robot enemies, the<\/p>\n <p>Scout &#8211; Fast movement, low melee attack<\/p>\n <p>Bruiser &#8211; Swings a heavy lightsaber that is slow, but does tons of damage<\/p>\n <p>Melee &#8211; Just the normal melee fighter<\/p>\n <p>&nbsp;<\/p>\n <p>I am planning to add another ranged one, perhaps a robot archer of some sort. Maybe a walker bot? I&#8217;ve been working on my pixel art and I might redo all the terrain textures.<\/p>","time":"May 7th, 2016 2:28 pm","title":"Patch 1.0 for L.I.G.H.T. Released!"}