{"author_name":"zeh","cat":"LD #24","comments":[],"epoch":1344089760,"likes":3,"metadata":{"p_key":"55520","p_author":"zeh","p_authorkey":"13340","p_urlkey":"91238","p_title":"Declaration of Intentions","p_cat":"LD #24","p_event":"LD24","p_time":"1344089760","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"13340","us_name":"zeh","us_username":"zeh","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>As Ludum Dare #24 draws closer, I supposed I&#8217;d set my own limits and state what I&#8217;ll be using here (as it&#8217;s part of the <a href=\"http:\/\/www.ludumdare.com\/compo\/rules\/\">Ludum Dare compo rules<\/a> too, of course).<\/p>\n <ul>\n <li>The <strong>language<\/strong> will be <a href=\"http:\/\/en.wikipedia.org\/wiki\/ActionScript#ActionScript_3.0\">ActionScript 3<\/a>.<\/li>\n <li>The <strong>IDE<\/strong> will be <a href=\"http:\/\/fdt.powerflasher.com\/\">FDT 5.6<\/a>. The Flash IDE won&#8217;t be used (maybe for packing some vector art as embedded SWFs, but not as an actual development tool).<\/li>\n <li>The <strong>compiler<\/strong> will be <a href=\"http:\/\/sourceforge.net\/adobe\/wiki\/Projects\/\">Flex SDK 4.6<\/a>, with <a href=\"http:\/\/www.adobe.com\/devnet\/air\/air-sdk-download.html\">AIR SDK 3.3<\/a>.<\/li>\n <li><strong>Image editing<\/strong> will be done in Photoshop, if not generated in real time.<\/li>\n <li>The <strong>target platform<\/strong> will be Android, distributed as an .APK file. But since this is Flash afterall, it&#8217;ll also run on the web with a few conditionals. But I&#8217;m\u00a0targeting\u00a0a multi-touch input, so I&#8217;ll have to wait after the theme is announced before I know how well it&#8217;ll work on the web. I&#8217;ll probably use the &#8220;porting&#8221; time to do it after the compo time is over.\u00a0(While an iOS version is actually trivial, deploying and installing device-independent development .IPAs isn&#8217;t, so I won&#8217;t be spending any time on that.)<\/li>\n <li>As a <strong>general framework<\/strong>, I&#8217;ll be using the <a href=\"http:\/\/gamua.com\/starling\/\">Starling Framework<\/a>, which I have used and is everything I expected it to be: simple, fast, and easy.<\/li>\n <li>I&#8217;ll be using a collection of general libraries I use on pretty much all my ActionScript 3 projects. That is open-source and pubic, and <a href=\"https:\/\/github.com\/zeh\/as3\">can be found in GitHub<\/a>. I&#8217;ll also be using <a href=\"https:\/\/github.com\/zeh\/ztween\">a separate tweening engine<\/a> that is somewhat kept separated from my generic libraries but is also something I use on all my Flash projects.<\/li>\n <li>For <strong>audio<\/strong> (if I have time to include it), I&#8217;ll be using <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a>. Audio is not very high in my list of priorities, however.<\/li>\n <\/ul>\n <p>See you there!<\/p>","time":"August 4th, 2012 9:16 am","title":"Declaration of Intentions"}