{"author_name":"nka","cat":"MiniLD","comments":[{"author_name":"Juacogb123","time":"July 27, 2012 8:18 am","epoch":1343395080,"text":"This game could be awesome as a full game sadly this is only a game made for the ludum dare<br \/>\n but as a full game i would totally buy it<br \/>\n Pretty awesome work","spam":"N"}],"epoch":1342372260,"likes":2,"metadata":{"p_key":"55576","p_author":"nka","p_authorkey":"504357","p_urlkey":"91294","p_title":"MiniLD #36: Eruption \u2013 completed.","p_cat":"MiniLD","p_event":"LD23","p_time":"1342372260","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"504357","us_name":"nka","us_username":"nka","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/minild-36\/?action=preview&amp;uid=13909\" rel=\"attachment wp-att-148456\"><img class=\"size-thumbnail wp-image-148456 alignleft\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/07\/eruption_splash-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/p>\n <p>Ok, I admit that my interpretation of contrasts idea is way too primitive. But when I designed gameplay in the begining i thought it would be more flexible and I could expand it with some contrast specific features. Well, I was wrong :&lt;\u00a0I planned to compile several colors in player&#8217;s trail \u00a0and each color would damage contrastly colored enemies. It turned out that it was bad idea, so I focused on one color with different behaviours &#8211; that makes much more fun and brings some real challenge.<\/p>\n <p>So in the end, the only reference to contrast is game&#8217;s visual style and color scheme (black-white, blue-orange).<\/p>\n <p>I didn&#8217;t use much code from past projects &#8211; \u00a0FlashPunk and Dame perfectly handle all routines.<\/p>\n <p><a href=\"http:\/\/www.newgrounds.com\/dump\/item\/ec00c811334c03c7494df9c3aa2f01ec\">Here<\/a> is the first concept where gameplay is just established and then quiclky I switched on tileset and finished it in about 4 hours. Level design took major part of my time and I ended up with 7 levels. I&#8217;m not done with this project yet, I think I will spend another week on it after short rest.<\/p>\n <p>Anyway, meet Eruption! Tho i don&#8217;t \u00a0like this name&#8230; probably because it sounds much like Erection =\\ Opened for offers!<\/p>\n <p><a title=\"http:\/\/www.ludumdare.com\/compo\/minild-36\/?action=preview&amp;uid=13909\" href=\"http:\/\/www.ludumdare.com\/compo\/minild-36\/?action=preview&amp;uid=13909\">http:\/\/www.ludumdare.com\/compo\/minild-36\/?action=preview&amp;uid=13909<\/a><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/minild-36\/?action=preview&amp;uid=13909\" rel=\"attachment wp-att-148460\"><img class=\"size-full wp-image-148460 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/07\/eruption_gameplay1.png\" alt=\"\" width=\"475\" height=\"356\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/eruption\/\" rel=\"tag\">eruption<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/retro-addicts\/\" rel=\"tag\">retro addicts<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"July 15th, 2012 12:11 pm","title":"MiniLD #36: Eruption \u2013 completed."}