{"author_name":"gritfish","cat":"MiniLD","comments":[],"epoch":1342349820,"likes":3,"metadata":{"p_key":"55578","p_author":"gritfish","p_authorkey":"10705","p_urlkey":"91296","p_title":"A Theft of Colours","p_cat":"MiniLD","p_event":"LD23","p_time":"1342349820","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10705","us_name":"gritfish","us_username":"gritfish","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<div id=\"attachment_148433\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/07\/15\/a-theft-of-colours\/post\/\" rel=\"attachment wp-att-148433\"><img class=\"size-full wp-image-148433\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/07\/post.png\" alt=\"A Theft of Colours\" width=\"600\" height=\"350\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/07\/post-300x175.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/07\/post-550x320.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/07\/post.png 600w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><p class=\"wp-caption-text\">For a game that was all about contrast &#8211; I gave myself the challenge of working to a high-contrast, 16 colour palette, arrows, and one other button.<\/p><\/div>\n <p>I started out with really quite over-the-top expectations for this mini LD. I&#8217;d planned out a game with 10 levels, with cutscenes in between telling a story. But in the end I only really got started on Thursday\/Friday, and only had a working level by this afternoon. So this is the stripped down, gameplay only version of the game I&#8217;d planned to make.<\/p>\n <p>There&#8217;s something about the old EGA palette that just takes me back to playing Alleycat\/Commander Keen (I can&#8217;t even look at that blue\/purple combination without drifting off), and I made it a little hard\/tricky to try and get that feeling of nostalgia to shine through in the gameplay as well as the graphics.<\/p>\n <p>Matt (@brainfed) provided music, and although he initially struggled with getting the &#8216;french&#8217; sound, I think he came up with a great &#8216;sneaking&#8217; theme, and two other tracks that I&#8217;ll work into the game when I finish the rest as I originally intended it. Josh (@joshuatreee) helped out too, providing in-between frames for the walk cycles, and the Eiffel tower painting. Both were great collaborators to bounce ideas off, and we might go into LD24 as a team.<\/p>\n <p>This is my third Ludum Dare game, and in each one I&#8217;ve hit a massive memory management stumbling block on the last afternoon. This time, entire levels failed to unload properly, which resulted in the game running <em>faster<\/em> for some reason. Eventually I fixed it, but on the way created one of the funnier bugs I&#8217;ve caused making games &#8211; A second player would spawn in, standing on the head of the first one. You could then knock this unresponsive doppelganger flying into the oncoming guards. Matt and I both enjoyed playing around with it, so I make work that mechanic into something else down the line.<\/p>\n <p>Play the game <a href=\"http:\/\/www.ludumdare.com\/compo\/minild-36\/?action=preview&amp;uid=10705\">here<\/a>. We&#8217;d all love some feedback, and I&#8217;m really keen to hear if any colourblind people are able to play the game and if they have any problems with the colour mechanic.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/color\/\" rel=\"tag\">color<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/contrast\/\" rel=\"tag\">contrast<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/retro\/\" rel=\"tag\">retro<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stealth\/\" rel=\"tag\">stealth<\/a><\/p>","time":"July 15th, 2012 5:57 am","title":"A Theft of Colours"}