Designing Puzzles is HARD
I’ve got the basic engine behind my game done- you control a black sheep, and each level is a pasture you’re trying to escape. But the pasture also contains other sheep (and shrubs) that can get in your way. The other sheep move when you do, and different sheep can move differently (some with you, some opposite you, some always left, etc)- so you have to use the herd’s mentality against itself to get to the goal.
The pre-art version of the game looks something like this:

The trouble is, designing puzzles is REALLY HARD. I don’t know where to go from here. I have a few puzzles that explain the basic principles of the game, but I’m hitting a dead end when I try to come up with meaningful, not-too-hard, not-too-easy puzzles. I thought this would be the easy part!
Any suggestions on how to design puzzles? Any ideas come to mind that I might expand upon?
The game was great. It took me far too long to figure out the ’15 Slider’ level, but I enjoyed the whole thing. I even managed the random level. The only thing I could ask for is more levels, but judging by these comments, that’s the problem.
I did have to laugh at ‘Entourage’.
Yeah, all it’s missing is artwork, the gameplay and level transition are very slick.