{"author_name":"TheCodeTroll","cat":"MiniLD","comments":[{"author_name":"","time":"July 12, 2012 5:44 pm","epoch":1342133040,"text":"bug report!","spam":"N"}],"epoch":1342130520,"likes":0,"metadata":{"p_key":"55593","p_author":"TheCodeTroll","p_authorkey":"5441","p_urlkey":"91311","p_title":"3.5 \/4 days down! Venturing further!","p_cat":"MiniLD","p_event":"LD23","p_time":"1342130520","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"5441","us_name":"TheCodeTroll","us_username":"thecodetroll","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Today was a day where nothing felt like it was getting done&#8230;<br \/>\n I think there HAS been a lot done, it just went so fast, and felt so empty&#8230;<\/p>\n <p>Fixed a whole of of bugs, created more bugs and then fixed even more.<br \/>\n Added a springy block to the game, feels all kinds of wrong at the moment (in my opinion)<br \/>\n Though Grant thinks it works allright (yay for creative difference and\u00a0opinions!)<\/p>\n <p>Currently 2 builds up of the game, one with an orthographic \/ 2d \/ flat camera view,<br \/>\n and one with a zoomed in perspective \/ 3D \u00a0view, will probably make an in game option to switch.<\/p>\n <p>In the process of changing all the base blocks into round cornered hollow blocks with meshes inside<br \/>\n to denote \u00a0the block types. (I&#8217;m no 3D modeller so using blender makes my eyes bleed <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> \u00a0)<\/p>\n <p>Anyway, any comments on it would be good \ud83d\ude00<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/37694220\/contrast\/contrast.html \u00a0&#8211; FLAT 2D feel<br \/>\n http:\/\/dl.dropbox.com\/u\/37694220\/contrast3D\/contrast3D.html &#8211; PERSPECTIVE 3D feel<\/p>","time":"July 12th, 2012 5:02 pm","title":"3.5 \/4 days down! Venturing further!"}