{"author_name":"RandomM00","cat":"MiniLD","comments":[],"epoch":1341864600,"likes":1,"metadata":{"p_key":"55625","p_author":"RandomM00","p_authorkey":"3221","p_urlkey":"91343","p_title":"Mini-LD 36 \u2013 Day 1","p_cat":"MiniLD","p_event":"LD23","p_time":"1341864600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3221","us_name":"RandomM00","us_username":"randomm00","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m working with a friend on this one, but we have some significant time constraints.<\/p>\n <p>We&#8217;re using Flex to build a Flash game with the Flash Punk library, with Mercurial for version control shared between a Linux PC and a Windows PC.<\/p>\n <p>After about four or five hours work, including setting up version control, we have some basic functionality; menus, collision, physics, weapons. Version control reports 20 revisions so far, aparently that&#8217;s 12 449 lines of changes!<\/p>\n <p>It&#8217;s hardly worth posting a screenshot at this point, but I think the game is playable, save one feature and a win condition.<\/p>","time":"July 9th, 2012 3:10 pm","title":"Mini-LD 36 \u2013 Day 1"}