{"author_name":"frnknstn","cat":"MiniLD","comments":[{"author_name":"suan","time":"July 9, 2012 4:07 am","epoch":1341824820,"text":"well, this idea is pretty awesome. great interpretation of the topic =)","spam":"N"},{"author_name":"BlizerD","time":"July 9, 2012 1:55 pm","epoch":1341860100,"text":"As Suan said, the idea is great! Good luck!","spam":"N"}],"epoch":1341816840,"likes":2,"metadata":{"p_key":"55630","p_author":"frnknstn","p_authorkey":"4823","p_urlkey":"91348","p_title":"MiniLD #36 \u2013 Super-fun entry!","p_cat":"MiniLD","p_event":"LD23","p_time":"1341816840","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"4823","us_name":"frnknstn","us_username":"frnknstn","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>In past game jam events, I have always felt the jealous stab of pride when it comes to talking about my game idea or theme. I know that when it comes to programming, ideas are cheap and success comes from perspiration, marketing and luck. The ten thousand people and five hundered fully-featured websites that came up with &#8216;Facebook before Facebook&#8217; can attest to that. That doesn&#8217;t make it any easier for me to admit that nobody wants to steal my dumb idea.<\/p>\n <p>So, my simple idea for MiniLD #36 is a top-down team-based military shooter. As you lose health, your display loses <strong>contrast<\/strong>\u00a0and it become harder to tell friend from foe.<\/p>\n <p>Thanks to the relaxed rules of this MiniLD, I will be &#8216;borrowing&#8217; some of the graphics functions I made for my unreleased entry in MiniLD #34 &#8216;Aspect&#8217;.<\/p>\n <p>Will this be the first game jam I actually finish? Probably not, based on my previous experience, but I hope to achieve my super-secret goal of learning how to properly package Python projects.<\/p>","time":"July 9th, 2012 1:54 am","title":"MiniLD #36 \u2013 Super-fun entry!"}