{"author_name":"jujule","cat":"MiniLD","comments":[],"epoch":1339922700,"likes":3,"metadata":{"p_key":"55675","p_author":"jujule","p_authorkey":"13894","p_urlkey":"91393","p_title":"","p_cat":"MiniLD","p_event":"LD23","p_time":"1339922700","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"13894","us_name":"jujule","us_username":"jujule","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This is what I have so far. The idea was to mix Tetris and Real Time Strategy. Each block in the Tetris pieces is a military unit. Kill enemy units, get some money for it, buy stronger units, break through their lines and rush to the castle.<\/p>\n <p>Everything was progressing fine until this morning when I realized that :<\/p>\n <p>1) there is a terrible performance issue. Maybe Unity was not the best tool for this kind of 2D project.<\/p>\n <p>2) programming a Tetris playing AI in 48 hours for the opponent is a bit of a foolish endeavor.<\/p>\n <p>Anyways, I&#8217;ll be working on it till midnight, just to see how far I can go.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/06\/17\/147200\/screenshot1-99\/\" rel=\"attachment wp-att-147202\"><img class=\"alignnone size-full wp-image-147202\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/06\/screenshot11.jpg\" alt=\"\" width=\"444\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/06\/screenshot11-277x300.jpg 277w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/06\/screenshot11.jpg 444w\" sizes=\"(max-width: 444px) 100vw, 444px\" \/><\/a><\/p>","time":"June 17th, 2012 3:45 am","title":""}