{"author_name":"caribou","cat":"LD #23","comments":[{"author_name":"Lidfrid","time":"May 13, 2012 6:13 am","epoch":1336907580,"text":"you forget this","spam":"N"},{"author_name":"caribou","time":"May 13, 2012 6:19 am","epoch":1336907940,"text":"Yes you are right, but since it was already in &#8220;what went wrong&#8221; i let it there \ud83d\ude1b","spam":"N"},{"author_name":"Lidfrid","time":"May 13, 2012 6:23 am","epoch":1336908180,"text":"You&#8217;re right. Jumped that line, because it id after server things that i can&#8217;t understand \ud83d\ude00","spam":"N"}],"epoch":1336907220,"likes":3,"metadata":{"p_key":"55785","p_author":"caribou","p_authorkey":"4227","p_urlkey":"91503","p_title":"The Last Square \u2013 Post-Mortem & Timelapse","p_cat":"LD #23","p_event":"LD23","p_time":"1336907220","p_likes":"3","p_comments":"3","p_status":"UPD5","us_key":"4227","us_name":"caribou","us_username":"caribou","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/MrR106st_sY?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <h4><strong>What went right :<\/strong><\/h4>\n <ul>\n <li>The whole code workflow : the past ludumdares contained some nice surprises, bugs, physics related issues&#8230; But from start to finish i didn&#8217;t encounter many problems on that project (if you don&#8217;t count network settings).<\/li>\n <li>The server didn&#8217;t fall down \\o\/ (much).<\/li>\n <li>Lidfrid which is another LudumDarer helped me gather attention on the game &amp; debug stuff ! (<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12884\">check his game !<\/a>)<\/li>\n <li>Once people understood the rules it was fun to play (for me at least), some strategies were actually involved. Me &amp; Lidfrid were more the middle guys while <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8798\">Amodo<\/a> &amp; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=5283\">Norgg<\/a> were the kind to work on their own around the map <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <h4><strong>What went wrong :<\/strong><\/h4>\n <ul>\n <li>I started late on the LD48, i wish i could have made it for the LD48 but i haven&#8217;t. It&#8217;s in the jam right now :3<\/li>\n <li>I am not used to work with flash stuff and for whatever the reason i decided to host the web server myself instead of just shipping a *.swf file on a dropbox. Too much fight with my firewall.<\/li>\n <li>Policy server file : when doing networking through a browser the server has to give the client a policy file. I spent quite some time trying to understand why the server wouldn&#8217;t recognize the client policy file request. I didn&#8217;t see one space at the end of the request&#8230;<\/li>\n <li>A few server downtimes since the ip was actually hard-coded and my ISP is updating it every day i had to make a few changes but it was actually quickly fixed by changing \/ adding servers.<\/li>\n <li>The font ! There&#8217;s a chat in the game so i had to find a cool font, i did find it but there were no punctuations, no numbers : just letters. It was a bit frustrating.<\/li>\n <\/ul>\n <h4><strong><strong>What could be improved :<\/strong><\/strong><\/h4>\n <p>I wish i would have allowed me a bit more time for the instructions, most players are complaining about that. Even with a screen at the start of the game, it didn&#8217;t work well, grey on grey \u00a0and just a few lines of text are not good enough.<\/p>\n <p>After not understanding the rules you are not helped much within the game as well, there&#8217;s not enough visual feedback about where you can build a tower or when you can build them. The list of the players on the right were actually a ranked list, but i&#8217;m not sure many players understood that since there was no indication whatsoever. I should show the percentage of the map conquered and the % of the map you have to conquer to win the game. Basically more feedback for everything.<\/p>\n <p>I&#8217;ve already made a *lagfree* version of the game but since it didn&#8217;t take much time to code, it would have been better added in the submitted version.<\/p>\n <div><strong>Future :<\/p>\n <p><\/strong><\/div>\n <div>I&#8217;m going to put the project on github, i&#8217;m not sure i will work on it right away since i have other projects but after adding more feedback features as explained earlier, one cool thing would be to make it totally cross-platform between C++, Flash &amp; HTML builds. I&#8217;ve actually used the flash networking library for that project but i&#8217;d like to use haxe networking and see how it goes.<\/div>\n <p>&nbsp;<\/p>\n <p><strong>Languages used :<\/strong><\/p>\n <ul>\n <li>Client-Side : Haxe + Nme \u00a0(mostly Flash lib)<\/li>\n <li>Server-Side : Python + Twisted<\/li>\n <\/ul>\n <p><strong>Tools used :<\/strong><\/p>\n <ul>\n <li>Photoshop<\/li>\n <li>Chronolapse<\/li>\n <li>Sublime Text 2<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=4227\">Link to the game<\/a><\/p>","time":"May 13th, 2012 6:07 am","title":"The Last Square \u2013 Post-Mortem & Timelapse"}