{"author_name":"PIXEL^3","cat":"LD #23","comments":[],"epoch":1336891380,"likes":3,"metadata":{"p_key":"55787","p_author":"PIXEL^3","p_authorkey":"10948","p_urlkey":"91505","p_title":"Boxed In continued indefinably.","p_cat":"LD #23","p_event":"LD23","p_time":"1336891380","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10948","us_name":"PIXEL^3","us_username":"pixel_3","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Yep. After such positive reviews and the fact that it was simply gosh darn fun to work with we have decided to continue work with Boxed In. The \u00a0additions planned to be made to the game include<\/p>\n <ul>\n <li>Bug fixes (kinda obvious)<\/li>\n <li>Gates with\u00a0corresponding\u00a0switches<\/li>\n <li>Higher resolution graphics<\/li>\n <li>More sound effects<\/li>\n <li>More levels (MKEdit: You may see a few, VERY hard levels from me :3)<\/li>\n <li>PARTICLES!<\/li>\n <\/ul>\n <p>And more!<\/p>\n <p>JelloEdit: also, since we set it up with the new ogmo, levels are not compatible and will have to be redone.<\/p>\n <p>Also, you forgot the preloader with built in pong.<\/p>\n <div style=\"width: 210px\" class=\"wp-caption alignleft\"><img class=\" \" src=\"http:\/\/dl.dropbox.com\/u\/48733914\/Boxed%20In\/New%20stuff.png\" alt=\"\" width=\"200\" height=\"200\" \/><p class=\"wp-caption-text\">Here&#039;s a screenshot to drool over.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>~AlucardX60<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"May 13th, 2012 1:43 am","title":"Boxed In continued indefinably."}