{"author_name":"Allyally","cat":"LD #23","comments":[],"epoch":1336063500,"likes":1,"metadata":{"p_key":"55854","p_author":"Allyally","p_authorkey":"4613","p_urlkey":"91572","p_title":"Defend the Planet \u2013 Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1336063500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4613","us_name":"Allyally","us_username":"allyally","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>*Cough cough* Ahem, is this thing on? *tap tap* Ok? good<\/p>\n <p>Ok. Im late as hell, but this is my first entry to LD and I didn&#8217;t really know weather I needed to write one of these or not, but apparently I should, So hear goes.<\/p>\n <p>DEFEND THE PLANET:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=4613\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=4613<\/a><\/p>\n <p><strong>Development<\/strong><\/p>\n <p>So I stayed up &#8217;till 2Am on friday night to see the theme. Tiny World. Panic. This completely threw me. I&#8217;m quite an\u00a0obsessive\u00a0game maker, I like puzzles and any game I make MUST be unique, otherise I just lose all motivation, but by the midday on Saturday, with the help of a certain IRC channel, I managed to conjure up the theory of this\u00a0circular\u00a0planet platformer.<\/p>\n <p><strong>What went well<\/strong><\/p>\n <p>Ill be honest, I have Never programmed an engine like this before, so have the engine in place by the first night, was a massive boost in confidence. Flashs graphics editor was perfect for coming up with the asteroids, bullets, powerups and spaceships. The ground was conveniently made by colour transforms and noise functions.<\/p>\n <p>The sound effects were also a completely new subject for me, having never worked with any kind of sound before, great thanks to Brfx for the great sound effect editing tool. It was really quite a nice touch.<\/p>\n <p><strong>What could have gone better?<\/strong><\/p>\n <p>Ok. This game was far from perfect. Many people informed me that it was possible to stand on 1 line of blocks and just shoot any asteroids that came near to survive. Which certainly could have been fixed. Also the game felt quite\u00a0content-less\u00a0by the end, with only 3 types of item. I felt much more should have been in it by the end, but by that time my code was such a mess I couldn&#8217;t bring myself re-write a whole new object for the sake of a new feature. It was horrible.<\/p>\n <p>By the end however, the game was solid, and was really a great boost of self confidence in making games, not to mention great fun taking part.<\/p>\n <p>Thanks for reading! Every rate is appreciated greatly!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"May 3rd, 2012 11:45 am","title":"Defend the Planet \u2013 Post Mortem"}